Unreal Artist/Generalist

The Weather Channel

What We Do.

We have a laser focus on innovation, climate change, first-class storm coverage and hyper-localized weather for an iconic brand that has been an industry leader for more than 40 years. The Weather Channel television network is a household name and has inspired viewers to explore, investigate and appreciate the experience of weather in all its forms. We are the world leader in creating live, virtual and augmented experiences for television and other platforms and are looking for talented individuals who share our mission to join us.  

What You’ll Do.

You will be a part of leading and building immersive mixed reality experiences that permeate all platforms. Your work and efforts will be seen across the world and will impact the lives and safety of others and our planet.

We are looking for a passionate, multifaceted Unreal Artist, Generalist to help create beautiful, impactful, and realistic 3D AR/mixed reality experiences. The ideal candidate is very confident using Unreal Engine 4, familiar with 3D modeling software, and knows the ins and outs of modeling and can create optimized graphics, assets and more for execution in real-time. 

At The Weather Channel, we build content for broadcast television and multi platform viewing. Most of our Unreal 4 experiences are cinematic, relying on realistic and life-like renderings of real-world objects and environments.

Responsibilities:

Create and or take environment assets from a variety of 3d tools into the Unreal Engine.
Create Unreal Engine FX including Environmental FX and particle FX.
Work with Environmental Artist and Technical artist to ensure experiences meet performance requirements.
Work with Technical Artists to create efficient workflows and pipelines.
Create & or take animation assets into the Unreal game engine.
Collaborate with a multidisciplinary team to develop best in class, cross-platform experiences in Unreal.
Design and create virtual shots and/or assets in Unreal Engine 4 from scripts and/or storyboards.
Education, Experience, Certification Requirements:

Bachelor’s degree in game design or graphics discipline, or equivalent professional experience.
Working understanding of C++ scripting environments.
Basic knowledge of scripting in Blueprints, taking full advantage of the built-in Unreal pipeline.
Minimum 2-years experience with 3D modeling and Unreal Engine 4.
Must have a good foundation in hard surface modeling, texturing, and lighting.
Experience with texture & asset optimization.
1 year or more of production for media or game development related experience.
Knowledge, Skills and Abilities:

Attention to detail.
Good organization, and able to multitask.
Ability to work within a team.
Self-motivated work ethic Strong communication skills (this includes clean, well-commented code).
Strong consideration for candidates with the following attributes: Unreal Engine 4, 3D modeling in 3ds Max, Animation in 3ds Max or Maya, Houdini for games.

 

To apply for this job please visit workforcenow.adp.com.